Synopsis by Jason Buchanan
As mainstream developers find their once-mighty grip on the video-game industry beginning to slip, filmmakers Lisanne Pajot and James Swirsky profile the innovative, indie developers who are steadily changing the face of a thriving industry. Designer Edmund McMillen and programmer Tommy Refenes have been working on their game Super Meat Boy for three years. Now, as the game prepares to make its Xbox debut, the two collaborators eagerly await to see how the public will respond. Meanwhile, developer Phil Fish sees four years of hard work culminate with the release of his game Fez at the PAX expo, and Braid creator Jonathan Blow ponders his next move after creating a game that had the entire industry buzzing.
designer, game, maverick, programming [computers], video-games