Synopsis by Cammila Collar
Hikaru Shindou is a sixth grade boy who goes poking around in his grandfather's attic one day when he finds a very old board for the ancient and hugely popular Japanese game Go. He sees what he thinks is blood on the board, but when he tries to wipe it off, a man in ancient clothing appears before him and possesses his body. The man is Sai and he was once the Go tutor for the emperor of Japan during the Heian period. Another tutor who envied Sai's skill challenged him to a match, during which he cheated and framed Sai for the dishonest move. Disgraced, Sai was banished and so distraught for being involved in a smearing of the anciently respected game that he committed suicide. Like all spirits with unfinished business on Earth, he is now looking for a way to resolve the conflict of his life so that he can leave the earthly plane. Now, with the help of Hikaru and the much-loved game of Go, he'll have his chance.
board-game, ghost, suicide