by Clarke Fountain
synopsis
In this tame thriller, a university research psychologist is using computer-game software in experiments on students to investigate the possibility of covertly bringing about major changes in behavior. The company that is providing the software for very little money knows that nobody should be using it but hopes to recoup some of its development costs by getting it into colleges in this fashion. Unfortunately, the students become very violent after being exposed to the game, and the professor becomes involved in a police investigation.